Evgenia Zherebtsova
Concept artist in cinema and game industry @ Lecturer at Smirnov School
Moscow

Concept Art Pipeline

Description:

We will talk about concept design and features of its development, about the combined use of 2D and 3D tools, as well as application o f photobash technique.

On the example of design of a hand grenade, you will see the whole process of concept creation: from generating the idea to the final presentation. You will be able to see the whole way an artist goes, what every stage is comprised of, and what objectives it is expected to deliver.

Points:
1. What the development starts from? Concept handling

2. Techniques and tools. What to use, and when?

3. What objectives each stage is to deliver?

4. Key rules and errors in concept development.

The lecture will be interesting to both beginner artists who are exploring concept art and to art directors who are involved in concept production for games and movies.

If you are interested in developing content for games or creating fictional worlds for movies, welcome on board to know what way an artist goes in concept art creation.

About speaker

Evgenia Zherebtsova

Concept artist in cinema and game industry @ Lecturer at Smirnov School
Moscow

Has been working as a concept artist in cinema and game industry for about 8 years.

Has taught at Scream School, a computer technology school, as part of Concept Art course.

Is currently a lecturer at Smirnov School.

PROFESSIONAL ACTIVITY: IT Territory, TimeZero , Destiny Development, Nival , Mail.ru, Allods Team, Amalgama VFX

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